The significance of this research is that although the results were not as expected, they show a participant having physiological reactions to virtual stimuli. With a clear trend in participant data analysis that the decrease as time progresses with fluctuations in the data at particular points in time, this is most evident in the decrease to G100 then a rapid increase when in B50. This trend shows that although it was not the expected reactions, users in VR have similar reactions ultimately proving that it is a useful tool for extracting reactions from people. Therefore showcasing that VR can be used to extract physiological reactions that can be measured and analysed. Ultimately VR and biometric analysis can be used not only to analyse the effects the virtual environment is having but also provide estimate of how people would react to the real world counterpart.