The outcome of this research supports VR’s use as a valuable tool for representation. This has been a success by achieving getting the same results in phase one, with the replication of Mikellides experiment but in VR. Since the results showed that people have the same physiological reaction to virtual reality stimuli as they do to real world stimuli it supports the use of virtual reality as a reliable visualisation medium. This also opens up opportunities to use physiological sensors as an added layer of information rather than relying on surveys where responses can be unreliable and skewed. In phase two where colour saturation versus colour hue was tested, the analysis of the results does not confirm Mikellides’ conclusion that colour saturation has a higher arousal rate than colour hue but rather that red has a high arousal rate compared to other colours and that there is a slight difference between higher saturated colours than low saturation colours, adding to Mikellides’ conclusion but not through a large margin. The use of these findings in virtual reality can lead the use of colours to steer a user’s reactions to be close to what the designer intends.
Future work could lead to developing the analysis tools for the physiological sensors to allow for real world designs to be seen in virtual reality and small oscillations in signals to be analysed in more depth rather than relying on big stark changes like the whole room colour, smaller changes can be made and analysed. In conclusion providing a valuable tool not only for the built environment industry but for a broader audience.